Guerrilla Boss: Horizon Is a Huge Technical Accomplishment, It's Four Times as Complex & Huge as Any Killzone
Guerrilla Games boss Hermen Hulst was featured in a video interview posted recently by Game Informer, as office of their monthly coverage of Horizon: Zero Dawn.
While talking most the PlayStation iv exclusive Action RPG, Guerrilla's Hulst tried to convey the complexity of the game when compared to Killzone games previously fabricated by the studio.
It's a monster of a project. I mean, in terms of the number of features it's probably four times every bit complex and huge every bit any Killzone game has been. The challenge for us is that information technology'southward a bigger game only information technology'due south likewise a new IP, so all the game rules volition take to exist established. Then information technology's a new genre for the studio, and then as a studio nosotros had to actually hire unabridged new disciplines. We didn't have a quest squad, for instance.
On the technical side, this projection has probably been the virtually challenging so far, considering of the open world. I mean, it's a huge accomplishment the fact that we go that much detail on the screen and it's that vast a world for you lot to explore.
Elsewhere in the interview, Hulst talked nearly the fact that Horizon still stands on the shoulders of Killzone and at that place are a few core principles that have been maintained over the ii franchises. The first is to create science fiction worlds that are still grounded and believable; the second is the tactical and intense combat, with the power to prepare and engage in different means.
Horizon: Zero Dawn volition be out on February 28th, 2022 in North America, March 1st in Europe and March 3rd in the United Kingdom. Information technology was ane of the first games confirmed to have PlayStation 4 Pro support (although information technology's not native 4K, only close); you can take a await at the 4K trailer and screenshots here.
Source: https://wccftech.com/guerrilla-boss-horizon-huge-technical-accomplishment-times-complex-huge-killzone/
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